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Beginner's Guide
Welcome to the Cities XL Beginner's Guide! Here you will find all information needed to help you understand the basic game concepts applicable when you start your first cities. I assume that people reading -
Realistic Highway Mod
The Realistic Highway Mod can be downloaded at http://xlnation.city/resources/realistic-highway-mod-rhm2.371/. On all of them the speed limit is the same as of the original game highways. Please notice -
Map
NOTE: This article is near completion. If anyone sees any errors or wants to expand on anything, please feel free to do so. A Map is the area of land a city may be built -
Cities XL Wiki
Featured articles Overview of Cities XL Game guide Beginner's Guide Economy in Cities XL Modding Featured Screenshots Game Screenshots Cities XL 2012 New City Buildings Cities XL 2012 Snowy Village Cities XL 2012 Desert -
Elites
Elites are the wealthiest subgroup of citizens in Cities XL, the pinnacle of Cities XL society. They live in posh villas with palm trees and pools; or in richly decorated highrises and spacious 6 - 7 -
Citizens
Your citizens are the lifeblood of your city, not only because they're the very reason for its existence, but also because they are at the core of its economy. First, citizens are the ultimate -
Technical FAQ
Cities XL has a number of technical problems, some of which can be solved with easy workarounds. This article details all known issues, solutions or workarounds where known and how to obtain additional support. -
Buildings Pack
In this article you will find the details for the buildings contained in the special Content Packs. For more general information for each pack, see the respective article. All houses on the coast exist in -
Game Economics
As the Mayor of an up-and-coming metropolis in Cities XL, you are responsible for ensuring that the needs of citizens are met, which includes overseeing the city's financial health. For example, a -
The Crime and Leisure Add-on (CLM)
The Crime and Leisure add-on adds complex changes to the commercial aspect of Cities XL, enhancing Leisure through the addition of a third category (Entertainment Leisure), and adding a brand new negative effect - Crime -
General Modding Guide
The game interfaces are created using Scaleform, which allows us to take Flash 8 files and use the as game interface. However, in order to optimise performance, a lot of the flash is actually loading -
Transport Network building guide
Welcome to the Guide that will teach you how to build transport networks in Cities XL, using one of the most complex and fun systems devised-to-date! Here you will learn step-by-step -
Modding - 3D - Building Technical Information
The L4 is a low poly with a baked texture, so there are more details in them like for the L1 lightmap texture; this is why the two textures for the L4 are so big -
Blueprints
Blueprints are plans for very big buildings called MegaStructures, and most of them are famous real-world buildings. Unlike other buildings in the game, the Megastructures don't appear instantly, but have a built-over -
Trade
As in the real world, trading means swapping resources and money. Trading is paramount in CXL, because the entire game economy is designed around the need to swap resources - it's impossible for a city -
Cities XL
Cities XL is a city-building computer game for PC developed originally by Monte Cristo, and currently unsupported though the franchise is in the hands of Focus home Interactive. The game allows the player to -
Cities XL Central Game Guide
The purpose of this page is to act as a guide to Cities XL. In reality, that is far more than can be achieved in one page, so it will inevitably serve as a portal -
Transportation
Transportation is an area that Monte Cristo was taking very seriously in the development of Cities XL. As the picture on the right shows, there were plans for quite a number of transportation methods in -
Buses
This is an original Bus tutorial article, created by Stan from Focus Home Interactive. Here you will find detailed information on how the Bus system works. Edited by Soltan Gris. The Bus system is a -
Planet
A planet is one of the massive globes, totally new to the city simulation genre. The Planet contains all the potential cities in your realm, visible as gray dots. Each dot represents a map, and -
Buildings
This was originally obtained and translated from a German website citiesxs.de The information was then updated using data pulled from the English client however all numerical calculations are the same between clients (Click Here -
Holidays
Holidays (aka'Tourism') are produced by building Holiday Hotels. These can only be built in areas suitable for Holiday production, which appear in green on your respective Resource layer (much like Arable land or Water -
Electricity
Electricity is a Utility resource, consumed by your citizens as well as industries and other sectors. This resource can be produced in any city by means of power stations. Its production dynamics are simpler than -
Agriculture (Food Industry)
Agriculture, or Food Industry is a resource. It is produced by Farms on special maps with the Fertile lands resource. Very differently implemented than in SC4, farms and food finally have a purpose and a -
Metro
The Metro System in Cities XL 2011 is the second Mass Transit option. It runs mostly underground, so unlike Buses (which run on roads) it won't affect and is not affected by road traffic
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